Morrowmaster? Role Project?

As I've run the CTU game, I've discovered that while the Star Wars d6 system is really easy to use, it still leaves a lot to be desired.  I've tried to make the game as realistic as possible, and I believe that I've succeeded - until we get into combat.

There simply isn't much difference between a 9mm pistol and a 5.56mm M4 rifle, even at close range.  One player hit a bad guy with a .50 caliber rifle at close range, and the dice roll said he was stunned and took 0 damage.  Really?

As a group, we've really enjoyed using the Rolemaster system.  The skills system in Rolemaster is fabulous, and the criticals really make combat come to life.  However, for combat with modern weapons, the Morrow Project system really is king.  As a group, we discussed all of this and we've decided to work together on a combined system that uses the Rolemaster skills system with the Morrow Project combat system.  This is where I will track our progress.

But what should I call it?

Update: after some searching, I found where Iron Crown published a modern-day combat guide called, "Weapon Law: Firearms."  It was part of the Rolemaster Standard System, but should be easily used with the Rolemaster Second Edition (now called Rolemaster Classic) rules.  I'm still looking into it, but as always, I'll put the information here.

Update #2: after looking at the RMSS Firearms rules, I've decided to use those instead of developing a hybrid system.  I'll keep the Morrow Project rules in my back pocket, and am considering using the MP concepts of hit location and loss of functionality in a limb due to damage inflicted, but I'll get going with this for now.

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I think.....

Morrole Projmaster for the win!!!

I also think that the Morrow Project idea is best for a modern day game. Star Wars is meant for that galaxy; a movie style or comic adapted campaign where the hit location, velocity, turns of the barrel, wind direction and speed, temperature and whether or not you had salt on your eggs this morning are not of utmost importance.